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FF03-002R Ifirit
0.50$ AUDEX BURST Choose 1 Forward. Deal it 7000 damage. If you control a Job Class Zero Cadet Forward, deal it 8000 damage instead. -
FF03-002R Ifrit Foil
1.25$ AUDEX BURST Choose 1 Forward. Deal it 7000 damage. If you control a Job Class Zero Cadet Forward, deal it 8000 damage instead. -
FF03-003R Ace
0.50$ AUDThe[Job (Class Zero Cadet)]Forward other than Ace you control gain +1000 power. Cut Cards [S], Fire: Choose 1 Forward. Reveal the top 4 cards of your deck. For each[Job (Class Zero Cadet)] revealed this way, deal it 4000 damage. Then, place the revealed... -
FF03-003R Ace Foil
1.00$ AUDThe[Job (Class Zero Cadet)]Forward other than Ace you control gain +1000 power. Cut Cards [S], Fire: Choose 1 Forward. Reveal the top 4 cards of your deck. For each[Job (Class Zero Cadet)] revealed this way, deal it 4000 damage. Then, place the revealed... -
FF03-006R King
0.50$ AUDFor each [Job (Class Zero Cadet)]Forward other than King you control, King gains +1000 power. Point Blank Shot [S], Fire, Dull: Choose 1 Forward. Deal it damage equal to King's power. -
FF03-006R King Foil
1.25$ AUDFor each [Job (Class Zero Cadet)]Forward other than King you control, King gains +1000 power. Point Blank Shot [S], Fire, Dull: Choose 1 Forward. Deal it damage equal to King's power. -
FF03-010R Gekkou
0.50$ AUDWhen Gekkou enters the field, you may play 1[Job (Ninja)]or [Card Name (Ninja)]of cost 4 or less from your hand onto the field.Fire, 1CP: All [Job (Ninja)]and [Card Name (Ninja)]you control gain +1000 power until the end of turn. -
FF03-010R Gekkou Foil
1.00$ AUDWhen Gekkou enters the field, you may play 1[Job (Ninja)]or [Card Name (Ninja)]of cost 4 or less from your hand onto the field.Fire, 1CP: All [Job (Ninja)]and [Card Name (Ninja)]you control gain +1000 power until the end of turn. -
FF03-013R Amarant
0.50$ AUDDull, Put 1 Forward into the Break Zone: Choose 1 Forward. Deal it damage equal to the power of the Foward put in the Break Zone. -
FF03-013R Amarant Foil
1.00$ AUDDull, Put 1 Forward into the Break Zone: Choose 1 Forward. Deal it damage equal to the power of the Foward put in the Break Zone. -
FF03-015R Black Waltz 2
0.50$ AUDEX BURSTWhen Black Waltz 2 enters the field, choose 1 Forward opponent controls. Deal it 3000 damage and 1000 more damage for each card in your opponent's hand. -
FF03-015R Black Waltz 2 Foil
1.00$ AUDEX BURSTWhen Black Waltz 2 enters the field, choose 1 Forward opponent controls. Deal it 3000 damage and 1000 more damage for each card in your opponent's hand. -
FF03-024R Rubicante
0.50$ AUDIf you control 4 or more Fire Backups, the cost for playing Rubicante onto the field is reduced by 2. When Rubicante is blocked, choose 1 Forward opponent controls. Deal it 5000 damage. Inferno [S]: Choose 1 Forward. Deal it 4000 damage. Rebicante gains... -
FF03-024R Rubicante Foil
1.00$ AUDIf you control 4 or more Fire Backups, the cost for playing Rubicante onto the field is reduced by 2. When Rubicante is blocked, choose 1 Forward opponent controls. Deal it 5000 damage. Inferno [S]: Choose 1 Forward. Deal it 4000 damage. Rebicante gains... -
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