- Product
- Qty in Cart
- Quantity
- Price
- Subtotal
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FF01-042R Squall Wave 1
79.95$ AUDIf you control [Card Name (Laguna)], Squall gains +3000 power. When Squall enters the field, each displayer discards 1 card from his/her hand. If you control [Card Name (Laguna)], your opponent discards 1 more card from his/her hand. -
FF01-042R Squall Wave X
2.00$ AUDIf you control [Card Name (Laguna)], Squall gains +3000 power. When Squall enters the field, each displayer discards 1 card from his/her hand. If you control [Card Name (Laguna)], your opponent discards 1 more card from his/her hand. -
FF01-043H Snow
1.75$ AUDWhen Snow attacks, choose 1 Forward opponent controls. Dull it. If you have cast [Card Name (Shiva)] this turn, Freeze it also. -
FF01-044R Sephiroth
0.50$ AUDFirst Strike When Sephiroth enters the field, each player discards 2 cards from his/her hand. -
FF01-045R Serah
0.50$ AUDIf you control [Card Name (Snow)], it cannot be chosen by your opponent's abilities. -
FF01-046H Terra
4.25$ AUDThe cost required for your opponent to cast Summons increases by 1. Terra cannot be chosen by opponent's Summons. Trance [S] (2 Ice): Until the end of the turn, Terra gains +3000 power and First Strike. -
FF01-047R Terra
0.75$ AUDWhen Terra enters the field, choose up to 2 dull Forwards opponent controls. Deal them 4000 damage. (1 Ice): Choose 1 dull Forward. Deal it 1000 damage. Magic Charge [S]: Terra gains "If Terra deals damage to a Forward, double the damage" until the end... -
FF01-048C Devout
0.50$ AUD(Dull, put Devout into the Break Zone): Choose 1 forward in your Break Zone of cost 4 or less. Play it. You can only use this ability on your turn. -
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FF01-051R Nooj
0.50$ AUDWhen Nooj enters the field, your opponent discards 1 card from his/her hand. When Nooj leaves the field, your opponent draws 1 card. -
FF01-052R Hades
0.50$ AUDChoose 1 Forward and 1 Backup opponent controls. Dull the Forward and return the Backup to its owner's hand. Your opponent discards 1 card from his/her hand. -
FF01-053C Summoner
0.50$ AUD(1 Ice, put Summoner into the Break Zone): Choose 1 Summon. Cancel its effect. -
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FF01-055C Dark Knight
0.50$ AUDWhen Dark Knight is put from the field into the Break Zone, Dark Knight deals you 1 point of damage. -
FF01-056H Josef
1.00$ AUDBrave (Dull, put Josef into the Break Zone): Choose 1 blocking Forward. It cannot be broken this turn.