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FF02-082C Ranger Foil
1.00$ AUD(1 Earth, dull): Choose 1 attacking Earth Forward. It gains +1000 power until the end of the turn. -
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FF02-080C Carbuncle Foil
1.00$ AUDChoose 1 Summon targeting a Character you control. Cancel its effect. -
FF02-079R Ormi
0.50$ AUDThe [Card Name (Logos)] and [Card Name (Leblanc)] you control gain +2000 power. -
FF02-079R Ormi Foil
1.00$ AUDThe [Card Name (Logos)] and [Card Name (Leblanc)] you control gain +2000 power. -
FF02-078R Vincent
0.50$ AUDWhen Vincent attacks or blocks, you may pay 2 CP. If you don't pay 2 CP, Vincent breaks after the attack or the block and doesn't deal any damage. When Vincent attacks or blocks, choose 1 Forward... -
FF02-076R Vanille
0.50$ AUDWhen Vanille enters the field, you may play 1 Earth Forward of cost 4 or less from your hand onto the field. -
FF02-076R Vanille Foil
1.00$ AUDWhen Vanille enters the field, you may play 1 Earth Forward of cost 4 or less from your hand onto the field. -
FF02-075H Ingus
1.00$ AUDWhen Ingus enters the field, you may play a [Job (Standard Unit)] Forward of cost 2 or less from your hand onto the field. -
FF02-075H Ingus Foil
1.00$ AUDWhen Ingus enters the field, you may play a [Job (Standard Unit)] Forward of cost 2 or less from your hand onto the field. -
FF02-074C Warrior of Antiquity
0.50$ AUDFor each point of damage you have received, Warrior of Antiquity gains +1000 power. When you have received 6 points of damage or more, put Warrior of Antiquity into the Break Zone. -
FF02-074C Warrior of Antiquity Foil
1.00$ AUDFor each point of damage you have received, Warrior of Antiquity gains +1000 power. When you have received 6 points of damage or more, put Warrior of Antiquity into the Break Zone.