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FF02-078R Vincent
0.50$ AUDWhen Vincent attacks or blocks, you may pay 2 CP. If you don't pay 2 CP, Vincent breaks after the attack or the block and doesn't deal any damage. When Vincent attacks or blocks, choose 1 Forward... -
FF02-076R Vanille
0.50$ AUDWhen Vanille enters the field, you may play 1 Earth Forward of cost 4 or less from your hand onto the field. -
FF02-076R Vanille Foil
1.00$ AUDWhen Vanille enters the field, you may play 1 Earth Forward of cost 4 or less from your hand onto the field. -
FF02-075H Ingus
1.00$ AUDWhen Ingus enters the field, you may play a [Job (Standard Unit)] Forward of cost 2 or less from your hand onto the field. -
FF02-075H Ingus Foil
1.00$ AUDWhen Ingus enters the field, you may play a [Job (Standard Unit)] Forward of cost 2 or less from your hand onto the field. -
FF02-074C Warrior of Antiquity
0.50$ AUDFor each point of damage you have received, Warrior of Antiquity gains +1000 power. When you have received 6 points of damage or more, put Warrior of Antiquity into the Break Zone. -
FF02-074C Warrior of Antiquity Foil
1.00$ AUDFor each point of damage you have received, Warrior of Antiquity gains +1000 power. When you have received 6 points of damage or more, put Warrior of Antiquity into the Break Zone. -
FF02-073C Dark Knight
0.50$ AUDFor each point of damage you have received, Dark Knight gains +1000 power. -
FF02-073C Dark Knight Foil
1.50$ AUDFor each point of damage you have received, Dark Knight gains +1000 power. -
FF01-206S Biggs
0.75$ AUDWhen a Backup you control is put from the field into the Break Zone, deal 1000 damage to all the Forwards opponent controls. -
FF01-205S Barret
0.75$ AUDGrenade Bomb [S]: Deal 2000 damage to all the Forwards opponent controls. -
FF01-203S Wedge
0.75$ AUDWhen Wedge enters the field, you may search for 1 [Card Name (Biggs)] and add it to your hand.