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FF01-012R Zack
0.50$ AUDIf you control [Card Name (Aerith)], Zach gains +2000 power. When Zach enters the field, choose 1 Forward opponent controls. Deal it 2000 damage. -
FF01-012R Zack Foil
5.00$ AUDIf you control [Card Name (Aerith)], Zach gains +2000 power. When Zach enters the field, choose 1 Forward opponent controls. Deal it 2000 damage. -
FF01-013H Sazh
1.00$ AUD(Dull): Choose 1 Forward. Deal it 2000 damage. Sazh will not activate during your next Active Phase. If you have cast [Card Name (Brynhildr)] this turn, deal that Forward 4000 damage instead. Sazh will not activate during your next Active Phase. -
FF01-013H Sazh Foil
1.00$ AUD(Dull): Choose 1 Forward. Deal it 2000 damage. Sazh will not activate during your next Active Phase. If you have cast [Card Name (Brynhildr)] this turn, deal that Forward 4000 damage instead. Sazh will not activate during your next Active Phase. -
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FF01-015L Jecht
6.00$ AUDFor each Forward opponent controls, Jecht gains +1000 power. Ultimate Jecht Shot [S] (1 Fire, 2 CP, dull): Choose 1 Forward. Break it. -
FF01-015L Jecht Foil
10.50$ AUDFor each Forward opponent controls, Jecht gains +1000 power. Ultimate Jecht Shot [S] (1 Fire, 2 CP, dull): Choose 1 Forward. Break it. -
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FF01-017R Dajh
0.50$ AUDIf you control [Card Name (Sazh)], it cannot be chosen by your opponent's Summons or abilities. -
FF01-017R Dajh Foil
7.50$ AUDIf you control [Card Name (Sazh)], it cannot be chosen by your opponent's Summons or abilities. -
FF01-018L Bahamut
3.00$ AUDChoose up to 2 Forwards opponent controls. Deal them 10000 damage. If they are put from the field into the Break Zone this turn, remove them from the game instead. -
FF01-018L Bahamut Foil
7.00$ AUDChoose up to 2 Forwards opponent controls. Deal them 10000 damage. If they are put from the field into the Break Zone this turn, remove them from the game instead.