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FF01-088C Archer
0.50$ AUD(2 Wind, dull, put Archer into the Break Zone): Choose 1 Backup of cost 3 or less. Break it. -
FF01-088C Archer Foil
2.00$ AUD(2 Wind, dull, put Archer into the Break Zone): Choose 1 Backup of cost 3 or less. Break it. -
FF01-092C Dark Knight
0.50$ AUDFor each point of damage you have received, Dark Knight gains +1000 power. -
FF01-092C Dark Knight Foil
2.00$ AUDFor each point of damage you have received, Dark Knight gains +1000 power. -
FF01-096C Mystic
0.50$ AUD(Put 1 Backup into the Break Zone): Mystic gains +3000 power until the end of the turn. -
FF01-096C Mystic Foil
1.00$ AUD(Put 1 Backup into the Break Zone): Mystic gains +3000 power until the end of the turn. -
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FF01-100C Black Belt
0.50$ AUD(1 Earth, dull): Choose 1 blocking Forward. It gains +1000 power until the end of the turn. -
FF01-100C Black Belt Foil
1.00$ AUD(1 Earth, dull): Choose 1 blocking Forward. It gains +1000 power until the end of the turn. -
FF01-103C Khimari
0.50$ AUDKhimari gains Elements of all the Characters opponent controls except Light and Dark. -
FF01-103C Khimari Foil
8.75$ AUDKhimari gains Elements of all the Characters opponent controls except Light and Dark.