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FF03-123R Famfrit, the Darkening Cloud Foil
5.25$ AUDEXBURST Each player selects 1 Forward he/she controls. Send the selected Forwards to the Break Zone. -
FF03-124R Izayoi Foil
1.00$ AUDWhen Izayoi enters the field, you may play 1[Job (Ninja)] or[Card Name (Ninja)]of cost 3 or less from your hand onto the field. [S], Water, Water: Choose up to 2 Forwards. They cannot attack or block until end of turn. -
FF03-125C Ephemeral Summoner Foil
1.00$ AUDWhen Ephemeral Summoner enters the field, you may search for 1 Water Summon of cost 4 or less. Put it on top of your deck. -
FF03-126H Eiko Foil
1.00$ AUDWater, Water, Dull, Put Eiko into the Break Zone: Choose 4 Summons in your Break Zone. Add 1 of them to your hand and remove the rest from the game. -
FF03-127R Eiko Foil
1.75$ AUDWhen Eiko enters the field, you may search for 1 [Category (IX)]Forward and add it to your hand. -
FF03-128C Dancer Foil
1.00$ AUDDull: Choose 1 Forward opponent controls. It loses all abilities until end of turn. -
FF03-129L Garnet Foil
8.50$ AUDGarnet cannot be chosen by your opponent's Summons. When you cast a Summon, all Forwards you control gain +1000 power until the end of the turn. Water, Water: Cast 1 Summon of cost 3 or less from your hand without paying is cost. -
FF03-130R Cagnazzo Foil
1.00$ AUDIf Cagnazzo would recieve damage during your opponent's turn, reduce that damage by 4000. When Cagnazzo enters the field, all Forwards opponent controls lose 1000 power for every 2 Water Characters you control. -
FF03-131H Ghido Foil
1.00$ AUDGhido does not activate during your activate phase. Water:Activate Ghido. Water, 1CP, Dull:Choose 1 Forward of cost 5 or more opponent controls. Your opponent puts it on top of his/her deck. -
FF03-132R Quacho Queen Foil
1.00$ AUDWater, 1CP, Dull:Choose 1 Forward. It gains +1000 power for each Forward you control until end of turn. -
FF03-133C Quina Foil
1.00$ AUDFor each card in your hand, Quina gains +1000 power. Eat [S]: Choose 1 Forward your opponent control that has been dealt damage this turn. If that forward has a special ability or an action ability, break it. -
FF03-134C Summoner Foil
1.00$ AUDWhen Summoner enters the field, choose a Summon in your Break Zone. Add it to your hand. -
FF03-135H Syldra Foil
1.00$ AUDChoose up to 2 Forwards your opponent controls. Return them to their owner's hand. -
FF03-136C White Mage Foil
1.00$ AUDIf White mage or a Forward in a party with White Mage would recieve damage, reduce that damage by 3000. -
FF03-137R Steiner Foil
1.75$ AUDEX BURST When Steiner enters the field, you may search for 1 [Category (XI)] Character and add it to your hand. If you control a[Category (IX)] Character other then Steiner, Steiner gains +1000 power. -
FF03-138H Ceodore Foil
1.00$ AUDWhen you play a Water character other than Ceodore into your field, choose a Forward. Choose one of the following: Give it +1000 power until end of turn. / Give it First Strike until end of turn. / Give it Brave until end of turn.