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FF01-169C Geomancer Foil
1.00$ AUD(Dull): Look at the top card of your deck. You may place the card at the bottom of your deck. -
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FF01-171H Minwu Foil
10.00$ AUDThe Forwards you control don't receive damage that is less than their power. -
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FF01-173C Mime Foil
1.00$ AUDWhen your Attack Phase starts, name 1 Element other than Light and Dark. Until the end of the turn, the Element of Mime becomes the named one. When Mime forms a party and attacks, draw 1 card. -
FF01-174R Yaag Rosch Foil
17.50$ AUDSummons or abilities of your opponent must choose Yaag Rosch if possible. -
FF01-175R Yuj Foil
1.00$ AUDWhen Yuj enters the field, draw 1 card and then place 1 card from your hand on the bottom of your deck. -
FF01-176H Yuna Foil
26.25$ AUDEX Burst: When Yuna enters the field, choose 1 Forward. Return it to its owner's hand. When a Character is put from the field into the Break Zone, you may remove it from the game instead. -
FF01-177R Yuna Foil
16.50$ AUDThe cost required to cast your Water Summons is reduced by 1 (It cannot become 0). -
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FF01-181H Onion Knight Foil
3.75$ AUDHaste (1 CP, dull, return Onion Knight to its owner's hand): You may play 1 [Card Name (Onion Knight)] from your hand onto the field. You can only use this ability during your turn. -
FF01-182L Cloud Foil
86.00$ AUDBrave Meteorain [S] (1 CP, dull): Deal 4000 damage to all the Forwards opponent controls. Omnislash [S] (3 CP, dull): Choose 1 Forward. Break it. -
FF01-183H Cosmos Foil
28.75$ AUDCosmos can be played onto the field even if you control other Light Characters. You can play 2 or more Light Characters onto the field. If Cosmos is on the field, Cosmos can produce CP of any Element. -
FF01-184H Chaos Foil
12.25$ AUDChaos can be played onto the field even if you control other Dark Characters. You can play 2 or more Dark Characters onto the field. If Chaos is on the field, Chaos can produce CP of any Element.