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FF01-001H Auron Foil
7.75$ AUDWhen Auron deals damage to your opponent, you may play 1 Fire Backup from your hand onto the field dull. -
FF01-002R Auron Foil
4.05$ AUDThe Backups you control cannot be broken by your opponent's Summons or abilities. -
FF01-003C Red Mage Foil
1.75$ AUD(1 Fire, 1 CP, dull): Choose 1 Forward. It cannot block this turn. -
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FF01-005R Warrior of Light Foil
3.50$ AUDIf Warrior of Light deals damage to a Forward of cost 4 or more, double the damage instead. -
FF01-006H Garland Foil
2.00$ AUDBrave When Garland attacks, Garland gains +4000 power until the end of the turn. -
FF01-007R Gadot Foil
20.50$ AUDWhen Gadot enters the field, you may play 1 Fire Forward of cost 2 or less from your hand onto the field. When Gadot enters the field, all the Forwards you control gain +1000 power until the end of the turn. -
FF01-008C Ranger Foil
1.00$ AUD(1 Fire, 1 CP, dull): Choose 1 Forward of cost 3 or less. Deal it 2000 damage. -
FF01-009C Cloud Foil
33.25$ AUDIf you control a [Category (VII)] Forward other than Cloud, Cloud gains +2000 power. When Cloud enters the field, choose 1 Forward opponent controls. Deal it 2000 damage. -
FF01-010C Black Mage Foil
1.00$ AUD(1 Fire, dull, put Black Mage into the Break Zone): Choose 1 Forward. Deal it 4000 damage. -
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FF01-012R Zack Foil
4.75$ AUDIf you control [Card Name (Aerith)], Zach gains +2000 power. When Zach enters the field, choose 1 Forward opponent controls. Deal it 2000 damage. -
FF01-013H Sazh Foil
1.00$ AUD(Dull): Choose 1 Forward. Deal it 2000 damage. Sazh will not activate during your next Active Phase. If you have cast [Card Name (Brynhildr)] this turn, deal that Forward 4000 damage instead. Sazh will not activate during your next Active Phase.