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FF03-013R Amarant
0.50$ AUDDull, Put 1 Forward into the Break Zone: Choose 1 Forward. Deal it damage equal to the power of the Foward put in the Break Zone. -
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FF03-010R Gekkou
0.50$ AUDWhen Gekkou enters the field, you may play 1[Job (Ninja)]or [Card Name (Ninja)]of cost 4 or less from your hand onto the field.Fire, 1CP: All [Job (Ninja)]and [Card Name (Ninja)]you control gain... -
FF03-008C Cloud
0.50$ AUDIf you control a [Category (VII)]Forward other than Cloud, Cloud gains Brave. Dull:Choose an attacking Forward. It gains +2000 power until end of turn. -
FF03-007C Bard
0.50$ AUDFire, Fire, Dull, Put Bard into the Break Zone: All Forwards you control gain +2000 power until end of turn. Use this ability only during your turn. -
FF03-005C Imaginary Brawler
0.50$ AUDWhen Imaginary Brawler attacks, choose the highest cost Forward opponent controls. This turn it cannot block. -
FF03-004H Garland
1.00$ AUDDuring your turn, If Garland would recieve damage, reduce that damage by 2000. Soul of Chaos [S], XCP, Dull: Choose 1 Forward. Deal it 6000 damage and 1000 more damage times how much CP was paid for... -
FF03-002R Ifirit
0.50$ AUDEX BURST Choose 1 Forward. Deal it 7000 damage. If you control a Job Class Zero Cadet Forward, deal it 8000 damage instead. -
FF03-001C Red Mage
0.50$ AUDWhen Red Mage enters the field, choose 1 Forward oppoent controls. If you control 4 or more [Card Name (Red Mage)], deal it 8000 damage. -
FF03-151S Queen Foil
1.75$ AUDEX BURST When Queen enters the field, choose 1 Forward opponent controls. If you control 2 of more [Job (Class Zero Cadet)]Forwards, dull it. If you control 5 or more [Job (Class Zero... -
FF03-150S Moogle (Class Zero) Foil
1.75$ AUDThe [Job (Class Zero Cadet)] Forwards you control gain +1000 power. -
FF03-145L Ultima, the High Seraph Foil
5.00$ AUDIf you control a Light Forward, the cost for playing Ultima the Holy Seraph is reduced by 2. Remove all Forwards other than Light and Dark from the game. Then remove the top cards of your deck from...