- Product
- Qty in Cart
- Quantity
- Price
- Subtotal
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FF03-151S Queen
0.75$ AUDEX BURST When Queen enters the field, choose 1 Forward opponent controls. If you control 2 of more [Job (Class Zero Cadet)]Forwards, dull it. If you control 5 or more [Job (Class Zero... -
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FF03-117C Simulacrum of a Hero
0.50$ AUD1CP, Dull:Choose 1 Forward. Deal it 1000 damage. 2CP, Dull: Choose 1 Forward. Deal it 3000 damage. -
FF03-116C Mystic Knight
0.50$ AUDWhen Mystic Knight is put from the field into the Break Zone, choose 1 Forward opponent controls. Deal it 4000 damage. -
FF03-115C Cannoneer
0.50$ AUDLightning, 1CP, Dull, put Cannoneer and another Backup you control into the Break Zone: Choose 1 Forward. Deal it 7000 damage. -
FF03-113R Nine
0.50$ AUDWhen Nine attacks, choose 1 Forward you control. Until the end of the turn, it gains +1000 power for each [Job (Class Zero Cadet)] Forward you control. Primal Roar [S], Lightning, Lightning,... -
FF03-111H Jack
1.00$ AUDJack cannot block. When Jack attacks, he won't activate during your next active phase. [S], Lightning: Activate Jack. Jack loses all abilities until end of turn. -
FF03-110R Zangetsu
0.50$ AUD1CP, Dull: Choose 1 Forward. Deal it 7000 damage. You can only use this ability if you control [Card Name (Edge)]. Lightning, Dull:Choose 1 Forward. Deal it 4000 damage. -
FF03-109C Sice
0.50$ AUDWhen Sice attacks, choose 1 Forward opponent controls. Until the end of the turn, it looses 1000 power for each [Job (Class Zero Cadet)] character you control. Black Hole [S], Lightning: Choose 1... -
FF03-108H Kelger
1.00$ AUDHaste When Kelgar enters the field, you may play 1[Job (Dawn Warrior)] from your hand onto the field. [S]: Kelgar gains +6000 power until end of turn. -
FF03-107C Black Mage
0.50$ AUDLightning, Lightning, 2CP, Dull, Put Black Mage into the Break Zone: Choose 1active Forward of cost 3 or less. Break it. -
FF03-106C Black Mage
0.50$ AUDWhen Black Mage enters the field, Choose 1 Forward opponent controls. If you control 4 or more [Job (Black Mage)] or[Card Name (Black Mage)], it loses 8000 power until end of turn.