Description
When Garnet enters the field, you may search for 1 Water Summon with a cost of 2 or less and cast it without paying the cost. If you do not cast it, put the Summon into the Break Zone.
When Garnet enters the field, you may search for 1 Water Summon with a cost of 2 or less and cast it without paying the cost. If you do not cast it, put the Summon into the Break Zone.